Installation of Applinks range from manual copying of scripts to semi-automatic installation.Īpplink will be a useful addition to the 3D-Coat toolset, if bugs are ironed out and installation is automated, but currently at least the 3ds Max implementation seemed to cause more hassle than it would be of help. Exported objects didn’t show up in 3D-Coat until both Max and 3D-Coat were restarted.īased on postings at the 3D-Coat forum, the implementation of the Applink feature seems to be in varying states of progress depending on software platform, many of the Applink scripts / plugins appear to be still in an early phase of development. That was after spending an hour on the script, which is slightly annoying. You can also export meshes directly to the UV-mapping room.įunctionality at this time seems to be random at best, it wasn’t possible to export meshes to 3D-Coat and import them back to 3ds Max. You can also export meshes to 3D-Coat to be converted to Voxels, to be used as a primitive for voxel creation, or to work with them in the Retopology room. After installation you can open the Applink panel, which gives you the option to export the model to be painted either with per-pixel painting, microvertex painting or Ptex. The 3ds Max Applink version was tested with 3ds Max 2012. Since this feature is still being worked on, the following paragraphs should be read in this context.
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